Welcome Adventurer

Welcome to Games of Adventure (G.O.A.), a Live-Action Role-Playing Game set in the fantasy genre. G.O.A. was developed by gamers looking for more in an RPG than miniatures, paper, pencils and dice rolling. They wanted to bring those characters and their worlds to life, and to allow others to do so, as well. The rules that follow are the result of many years of play testing, revision, and experimentation. The rules are by no means complete, and continue to develop as others add their input and experience. It is unlikely that we will ever reach the point where further expansion is impossible.

The purpose of the game is to play a different persona as if they were you (hence the term "role-playing") so to join the game, you must create a character. It is important to put serious thought into your character concept. A well-designed character is infinitely more fun to play, and more importantly, interact with than one designed off the cuff. Be creative in your decisions; ask yourself why the character does what they do. What are their goals, their ambitions, and their fears? Our game takes place in a "town" called RoleHaven, a lovely piece of geography, which for some reason tends to be a gathering place for many wandering adventurers and falls victim to many evils both mortal and magical.

Games of Adventure is played in public parks and thus the public or "Mundanes" oft wanders through our play field. Because of this, and since the real world is not always a particularly nice place, we ask that you leave your personal effects at home or in some form of "locker space". If you cannot find "locker space" ask around and we will attempt to find some for you. We suggest you leave any, non-game related items, in your "locker space" while engaged in play. As a final note, we cannot be held accountable for items that are not owned by the game (e.g. your stuff).

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